![]() You have two leads: Harkin of C-Sec in Chora's Den and Barla Von in the Presidium, as well as an entire Citadel of Side Quests to bump into. ![]() Also be sure to grill Anderson on everything you'll learn an incredible amount and fill in your Codex, which gets you XP.įrom this point you'll now have several options going forward. After Udina has left make sure to pick "Any other leads?" on the left side of the dialogue wheel to get a second lead: Barla Von in the Presidium. While disappointing, it's your conversation with Captain Anderson after the proceedings that are truly interesting. Ultimately, the hearing won't go too well based on a lack of substantial evidence. If you're playing Paragon, pick "Quit protecting him!" when you see it to get +2 Paragon Points. You'll now be in the midst of the hearing, where extensive dialogue and questioning occurs. He'll tell you that the meeting with the Council has already begun, and that you and he must make haste to make the proceedings. Once you're done with the conversation, continue forwards up the stairs and talk with Captain Anderson to enter the hearing. Run up the stairs and speak with Garrus and his associate, Executor Pallin, the head of C-Sec. Once you've reached the Citadel Tower, you'll find a pretty clear path to your next objective. Listen to Ashley and Kaidan's exchange, then exit into the tower. When you bump into another Avina terminal next to the green bug/crab creature known as a Keeper, turn right and head into the elevator up to the Citadel Tower. Along the way, you'll pass by the entrance to the Wards Access, which adds this spot to your Rapid Transit locations list. Instead, go West to where the elevator for the Citadel Tower is, in the North-West corner of the Presidium. To the South is a Rapid Transit you can use to Fast Travel to the Citadel Tower, but you'll actually want to ignore it. You should go there first: exit the room and run leftward down the stairs, through the door on the left, and down some more stairs to the reception lobby. There's a lot of side quests you could take care of here, but there's no point yet since you can't go anywhere except the Citadel Tower. Once the scene is over, you'll gain control of your team on the Citadel. If you answer "They're blind" after the call is over, you'll get +2 Renegade Points.
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